Katamari Forever, for those who don't know, is a game made in Japan by Namco Bandai. It came out in 2009 for the PS3. It involves small beings who roll a ball known as a Katamari to pick up stuff. The more stuff you pick up the bigger your Katamari gets and then you can pick up even bigger stuff. Trust me, it's more fun than it sounds.
The Story: The King of the Cosmos has been rendered ill and fallen asleep. The subjects of the king need to be led by someone though, and so they build a giant Robo-King to lead them. So the Prince of the Cosmos goes to help the Robo-King to roll the katamari to make stars and planets, while also helping the King of the Cosmos in a more puzzle oriented environment. The Robo-Kings stages are more in the "make your Katamari really big" category. They do something in the King of the Cosmos stage too that I really like, it's all in black and white until your able to pick something up, then all things like that will turn to color, making it a whole lot easier.

This isn't a true sequel though, which, as a long time fan of the series, kind of upset me. Almost all the stages are from previous incarnations of the Katamari series. Of it's 34 stages only 3 are new to this game, and truthfully, those 3 stages aren't very good. I much preferred playing through stages I've done before, well, to an extent...
There's a few problems with the controls. You don't seem to spin as fast, the quick turn is still as clunky as it's always been, but they added a jump which they explain you need to move your controller up suddenly in a "jumping motion" in order to use. But never bothered to explain that they didn't program that part exactly right and I ended up shaking my controlling in frustration for the first 12 levels before I figured out that you could also just push R2. Why didn't they tell me that? Why was I forced to figure that part out on my own? Are they just so obsessed with adding motion controls they'd rather tell you to do something with them even if there's a better way?
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But the biggest problem with this game happens a little over halfway through the stages. All the levels, which were in the category of being simple, easy and fun, suddenly became frustratingly hard, as if they wanted to take every worst level from every Katamari and throw it in at the end there. I mean, was there a public outcry demanding we're forced to play the level where your Katamari's on fire and if you don't pick up things fast enough, or even touch water a little, it withers and dies. Or the one where you have to pick up hot stuff and any cold stuff will basically kill you. If you're a fan like I am, hopefully you know what I'm talking about. But really, if you're a fan like I am, you'll just go back and play the old ones and miss this Katamari's "greatest hits and misses"
Grade: C+, good, but not as good as previous titles in the series, despite taking most of its stages directly from them.