Friday, May 17, 2013

Injustice: Gods Among Us

Injustice is a fighting fame developed by Nether Realms, the same company that brought us Mortal Kombat. Also, Mortal Kombat Vs. DC Universe. Which kept making me wonder why they made this game, but I digress. 

Unlike Mortal Kombat Vs. DC Universe, this game is taking a full 2D-control style, like classic MK, pushing up makes you jump, pushing down makes you duck and there's no other ways about it. I think this is a good thing overall, I was getting tired of every fighting game trying to be Soul Calibur anyway, and now Soul Calibur is trying to be Street Fighter for some stupid reason, but, once again, I digress.

I just played through the Story Mode, but I plan to go back and do all the other stuff too. There's a challenge mode with over 200 missions, plus classic and online play. But I haven't done too much of any of those yet, so I'm just going to stick to the Story for this one.

In the story, The Flash and Batman are chasing The Joker, only to suddenly be pulled into some kind of inter-dimensional vortex and taken to another universe. In this parallel Earth, The Joker killed Lois Lane, which drove Superman insane and turned him evil. So, the Justice League is now more a league of Superman's minions, because if anyone doesn't do what he says, he's going to kill you.

The thing I didn't like about the story though, is it was more like watching a movie, and every once in a while you fight somebody. Really, there were points when I'd put the controller down and just be watching the story develop, only to be taken by surprise when they through a battle at me. I liked the story, though much more in depth than you'd expect from a fighting game. Usually I'm fine with the whole "you're here to fight in a tournament," one-player mode style. I mean, that worked for Mortal Kombat 1-3, and every Street Fighter and Tekken. I don't know, it just seems like a little much for a fighting game.

Overall: B-. Once again, I'm only grading the story mode. I like the combat style and how free-flowing combos are, plus the easy to learn special moves for every character is pretty cool. The story's just kind of tedious though, too much story, not enough gameplay. I'm glad there's other modes, because if this was it I would be very disappointed.

Friday, May 3, 2013

The Walking Dead

Zombie video-games and zombie movies/books are two completely separate entities. In a typical zombie game, such as Dead Rising, Resident Evil, or Dead Island, chances are that if you get bit by a zombie your not going to die. Just eat some food, smoke some green  herb (at least, that's how I assume you consume it) or use a med-kit and you'll be right as rain.

Now, zombie movies and books, you get bit by a zombie you die and become a zombie.

The Walking Dead, Telltales latest interactive adventure game, is a zombie game that plays like a movie. Like any typical adventure game, the object is to solve puzzles in order to unlock the next part of the story. This one is a little more unique. Yes you still have to solve the puzzles to unlock the next parts, but in this one, the next parts usually come with choices, most of which usually dictate if somebody lives or dies.

In this game, you play as Lee, a man being transported from Macon, Georgia to an upstate prison. This is when the man transporting you hits a zombie on the road and crashes. And so your story begins, coming out of that you meet up with different survivor's of varying ages and go through the world trying to survive.

The Walking Dead does a great deal to impress me. The choices in throughout the episodes are exciting and tough, there was many points where I really wanted to go back and try it all again, just to see what my other choices would have done. I've read online though, that most people make the same choices and found, at the end of each episode when they showed you statics from other players, that many choices seemed to be favored in one direction and the other. I kept thinking about giving it another go, but now I feel it's meant only for a single playthrough. So my advice is to make all the decisions you would make and see how it turns out.

Overall: A+. I think this is the best game TellTale Games has ever made. As a long time fan of adventure gaming I'm really glad that it's finally making a comeback. Maybe TellTale could make another Gabriel Knight game now, wink wink, nudge nudge.