Tuesday, June 18, 2013

Batman: Arkham Asylum

Batman: Arkham Asylum was a great game when it came out. But I'm looking through a lens on a scope with "hindsight is 20/20" written down the side. Not to say I'm going to say it sucks now, and really, has a whole lot changed for video games since 2009? Probably not, but these are things I've thought about playing through this again, on hard, which I guess I didn't really notice before.

Well, the first thing I'll say is that if you're playing this game for the first time that you shouldn't play through on hard, start with normal, or, if you're not good at action games, easy.

Notice that picture up near the top, that's Batman with all the bosses in the game. The "bosses" however, suck ass. Here they are in order: Bane: actually, this one's not so bad, teaches you how to take down titans (tougher enemies you encounter later on), though that's mostly just dodging out of the way at the right time, and Bane was mostly about punching stuff anyway. Zsasz: hit him in the head with a Batarang (seriously, that's it). Harley Quinn: She stands in a box and sends guys at you while electrifying the floor at different times. Killer Croc: Avoid him by moving between fast and slow on some planks (lamest fight in the game, not  even an encounter, not fun in any way, why didn't they take this section out?) Poison Ivy: okay, this one's actually really good, she has powers to throw at you, it's really challenging (especially on hard) it almost feels like this should have been the end boss fight... Joker: Throws two titans at you, then, after a cutscene, takes titan formula himself, but when he's giant, all he does is throw more guys at you. LAME LAME ULTRA LAME! This is the final boss, and all it does is leave a bad taste in my mouth.

Other than the boss fights, I feel everything else is pretty good. The fighting is fluid and really fun (especially after you get the timing down). The sneaking around parts are good too, taking out thugs one by one as they search for you, using a whole array of gadgets to confuse and terrify. Makes it feel like the opposite of a survival horror game. Like you're the monster that everyone is trying to get away from or kill before it gets you. Also the scarecrow bits (not really a boss, more an element all his own) are really cool.

I suppose I should mention a couple of other things I had a problem with, the first thing is the extra, extra long opening cut-sequence, which is also entirely unskippable because you have to walk closely behind Joker and you can't pass him. I hate it when games do this, really takes down on the replayability, and really, I think every game should put us straight into the action, do we really need backstory before we start another game? Is that why we're playing? I don't think games really need a rich deep story to begin with, and when they do, it should be something that's incorporated into the gameplay, or side bits, like all those books you could read in The Elder Scrolls series, or everyone's quirks in State of Decay. Not really necessary to experience, but a nice touch. I mean, I'm a fan of good storytelling in videogames, but I also think that unskippable, long opening sequences is BAD storytelling.

One more thing that pissed me off, and that's the detective sequences. This would happen every once in a while where Batman needed to figure something out, like Commissioner Gordon gets kidnapped (again) and Batman needs to find him. So what do you do? You go into detective mode, find some object (in this case, Gordon's pipe), and then follow some trail that you can only see in detective mode to the next location. It's not fun or interesting, just tedious busywork.

Overall: B. It's a great game, don't get me wrong. But the shitty boss battles really bring it down. Challenge modes are cool, but the game could have more to it than that. The story is too linear, the ending is disappointing, it's too short. There's too many problems with it for me to give a higher grade.

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