Wednesday, July 31, 2013

Assassin's Creed

Assassin's Creed is the first in a fairly long series. One that they'll probably keep making the next sequel to until everyone involved is dead. But I digress, the first Assassin's Creed game was produced by Ubisoft and released in 2007. In it, you play as Altair, master assassin from the Middle Ages. Oh wait, actually, you play as Desmond Miles, loser bartender who was kidnapped by some pharmaceutical company and forced to relive your ancestor's memories.

Confused? Yeah, it doesn't make a whole lot of sense. Essentially, you have been kidnapped so that this company "Abstergo" can find an object that they've basically misplaced. So they have to kidnap people who are distantly related to assassin's from the Middle Ages because they might know where to find them. The reason for this is that Abstergo has these machines called Animus's in that allows for the access of genetic memories which can be found in anyone's DNA in the world.

I'd argue that's not how genetic memory works, but that would destroy the plot of EVERY SINGLE GAME IN THE SERIES, so I'll just pretend that's how genetic memory works and move on with my life. And I am still having PTSD flashbacks from that time my great-great-great-great-great-great-great-great grandfather fought in the Hundred Years War back in the thirteenth century.

I can forgive this game for being reliant on a plot that doesn't make sense, after all, it's a video-game, and it's not like most of them make sense anyway. One this I can't forgive this game for, however, is the massive amount of unskippable cutscenes, most of which are boring as all hell. Lasting a good fifteen minutes every time you want to start the next assassin mission, and it's just them talking and talking, if they had hired better voice actors, I might not care as much. But it's just really shitty when you just want to kill people and your being held up by the guy at the assassin's guild talking at you about how much you fucked up at the beginning of the game, when all you want in is that stupid feather so you can go kill some fat merchant and take his piece of Eden back to your boss so he can kill you with it. It's just rediculous, and unskippable cutscenes are the pits.

When this game first came out, it was pretty awesome. A small country to explore, with three major cities which are all really conveniently close to each other. Who knew that Jerusalem was just a short horse-ride away from Dalmascus?

Sneaking around in this game is pretty fun. The one complaint I have is the same complaint everyone had when they played GTA3 ten years before this game came out! That it's really stupid when the cops/guards don't care about anyone except you. I mean, why is it that when I run past a guard they're immediately like "there goes an assassin!" I mean, does no one else run ever? Or are guards just always on the lookout for a
man matching my description? You know, white cloak, can't see his face because of a hood, covered in sharp weaponry. I don't know, I just wish it was a little bit hard to get spotted.

Overall: B-, good but not great. Unless your such a fan of this series you have to get this one, or you've played any of the other ones and want to see how it all started, I'd probably avoid this one. I mean, it's fun and all, but when compared to later ones in the series, this one just isn't as good. Hardcore parquor is awesome though, which is present in every game of the series, but gets its start here.

Thursday, July 4, 2013

Fallout 3: Operation Anchorage

I have this problem with beating games. Mostly I'm like always playing six things at a time and often things will get put to the sidelines never to be picked up again. Anyway, here's my review of Operation Anchorage:

Something I really like about games like Fallout 3 is that they are incredibly open ended. Unlike Japanese RPGs there's rarely a time in them when you get stuck looking for the exact one thing that you need to do in order to get to the next thing. Here, you can almost always just think of something else. Sneaking not work? How about trying a more action oriented approach. That not working? Try hacking the computer nearby and reprogram that annoying turret to kill its own guys. Not good at hacking? How about we say screw this mission and kill everyone involved and never look back.

What I don't like about Operation Anchorage is that it doesn't have this formula. Not even a little bit, you can't just back out of it. You go to help these group of ex-Brotherhood of Steal refugees calling themselves the Outcasts. All they want to do is open a safe filled with a cache of weapons, but in order to do that they have to go into a virtual reality training program and only someone with a PipBoy can do it.

The problem is, once you decide to do this mission and start it, there's no backing out. You get into the training program and you just have to keep plowing through it until you beat it.

It's completely linear, and just as completely combat oriented. I was only level 8 when I entered and I was playing someone who was more geared towards stealth than combat. It really annoyed me, after the first part which is stealthy, you get a silenced pistol (awesome), but after that your "commanding officer" takes away you stuff and lets you pick a small group of weapons. My explosives skill wasn't bad, the highest of my combat skills, so I took a rocket launcher and 10mm submachine gun. They didn't have any stealth weapons, and everything after that was basically running along a clear-cut path to the eventual end. Unlike the Pitt, which I'll probably review later on, which was another little world to explore and find interesting people, places and things, this felt more like a Call of Duty game where you're just running along a linear path, following orders from someone you have no emotional attachment to (though, since I'm playing through with an evil cannibal, I don't make any emotional attachments), to complete a mission you couldn't care less about.

Oh, I forgot about the snipers. Fuck those fucking snipers. They're invisible, incredibly hard to hit, always far away from you cause their fucking snipers. To the right here is a picture of them. I couldn't find any gameplay pictures, probably because their almost always invisible. Oh, and you don't take any of your items with you into the game, so if you get injured the only way to heal is by going to little health machines to heal you.

Overall: D, sorry. I feel bad for giving it this grade. Partly because I'm such a fan of the series. But that's also the very reason I gave it that grade. It feels like something out of an alternate dimension or something. Like it's very makeup doesn't belong in the Fallout Universe and kind of just leaked into it from some other game universe. Doom, maybe?

Wednesday, June 26, 2013

Grand Theft Auto: San Andreas: Los Santos

Howdy everyone, I'm really busy all the time. Just thought I should mention that. Because of this I almost never beat video games. That's why I started this blog. Also, I have this problem wherein I'll sit, play a game, but after awhile I'll slowly get a little bored with it and start playing something else. And that's why almost every game I've beaten so far has been a short one.

So I've decided to try something new, just for this game anyway. This is a game that's incredibly epic and kind of feels like they break it up into different sections anyway.

So, the first section of Rockstar's excellent game, Grand Theft Auto San Andreas. This is where the main character Carl Johnson, or CJ for short comes back home to Los Santos, he had moved away years ago after his older brother died. His other older brother, Sweet, welcomes him home, and explains that since he's left, Grove Street Families, the gang you and your family is in, has lost influence and someone driving a green Sabre had driven by and killed CJ's mom.

So, it's onward to bring back the Families. Missions are fairly easy. This area encompasses the first 25 missions or so. But, after a few, you'll unlock Big Smoke's missions, which I think is funny because then you have a mission marker that says BS and, truthfully, most of his missions are pretty much BS, at least they let you level up the motorcycle skill.

Oh, that's something I should mention, this game has a great feature of character customization. You can make yourself really fat if you want, or very muscular, change all your clothes, get a haircut, tattoos. Which will also help you to evade the police, as something as simple as changing your hat will get rid of any amount of stars.

There are some problems with this section of the game though. One is that it takes over half the missions before you unlock Ammunation and can by weaponry, of course, this also unlocks gang wars, which is definitely the best part of this section of the game (which they then take away from you when your exiled from the city). Basically, you go to an uncontrolled section, kill some gang members and start a gang war. Then, if you win, you take that section of the city over and get more money for it.

Oh, and if you wanted money, this is pretty much the only way to get it. Missions in this section of the game almost always just give you Respect, which is just how much your other gang members like you. If it's greater you get to recruit more gang members to follow you around and help you create havoc. But I don't know why you would ever have more than three more guys since that's how many people you can fit in a four door car.

The last thing I'm going to mention is that some of the missions in this section of the game introduce things that are never used ever again. The most obvious example of this is Ryder's Break-In missions. Here you get a big van, break into someones house, have to play "Don't Wake Daddy," as you sneak around quietly and grab big boxes of guns and ammo to sneak out with and put in your van (Ryder, of course, doesn't help you with this at all). Anyway, at the end of this mission it explains that if you find another big ass van like this one, you can break into more houses and take their shit. But, what it doesn't mention, is that YOU NEVER SEE ONE OF THESE VANS AGAIN!

Overall: B, this is just for this section, as I beat more of it I'll put in what I think of those sections too. I do like this section a lot, but there's too many problems with it, no money, dumb missions, but the gang wars more than make for that. Also, when this section ends, it almost feels like the ending of the first season of a TV show, fade out of Los Santos, but tune in for the next season. I know I'm excited.

Tuesday, June 18, 2013

Batman: Arkham Asylum

Batman: Arkham Asylum was a great game when it came out. But I'm looking through a lens on a scope with "hindsight is 20/20" written down the side. Not to say I'm going to say it sucks now, and really, has a whole lot changed for video games since 2009? Probably not, but these are things I've thought about playing through this again, on hard, which I guess I didn't really notice before.

Well, the first thing I'll say is that if you're playing this game for the first time that you shouldn't play through on hard, start with normal, or, if you're not good at action games, easy.

Notice that picture up near the top, that's Batman with all the bosses in the game. The "bosses" however, suck ass. Here they are in order: Bane: actually, this one's not so bad, teaches you how to take down titans (tougher enemies you encounter later on), though that's mostly just dodging out of the way at the right time, and Bane was mostly about punching stuff anyway. Zsasz: hit him in the head with a Batarang (seriously, that's it). Harley Quinn: She stands in a box and sends guys at you while electrifying the floor at different times. Killer Croc: Avoid him by moving between fast and slow on some planks (lamest fight in the game, not  even an encounter, not fun in any way, why didn't they take this section out?) Poison Ivy: okay, this one's actually really good, she has powers to throw at you, it's really challenging (especially on hard) it almost feels like this should have been the end boss fight... Joker: Throws two titans at you, then, after a cutscene, takes titan formula himself, but when he's giant, all he does is throw more guys at you. LAME LAME ULTRA LAME! This is the final boss, and all it does is leave a bad taste in my mouth.

Other than the boss fights, I feel everything else is pretty good. The fighting is fluid and really fun (especially after you get the timing down). The sneaking around parts are good too, taking out thugs one by one as they search for you, using a whole array of gadgets to confuse and terrify. Makes it feel like the opposite of a survival horror game. Like you're the monster that everyone is trying to get away from or kill before it gets you. Also the scarecrow bits (not really a boss, more an element all his own) are really cool.

I suppose I should mention a couple of other things I had a problem with, the first thing is the extra, extra long opening cut-sequence, which is also entirely unskippable because you have to walk closely behind Joker and you can't pass him. I hate it when games do this, really takes down on the replayability, and really, I think every game should put us straight into the action, do we really need backstory before we start another game? Is that why we're playing? I don't think games really need a rich deep story to begin with, and when they do, it should be something that's incorporated into the gameplay, or side bits, like all those books you could read in The Elder Scrolls series, or everyone's quirks in State of Decay. Not really necessary to experience, but a nice touch. I mean, I'm a fan of good storytelling in videogames, but I also think that unskippable, long opening sequences is BAD storytelling.

One more thing that pissed me off, and that's the detective sequences. This would happen every once in a while where Batman needed to figure something out, like Commissioner Gordon gets kidnapped (again) and Batman needs to find him. So what do you do? You go into detective mode, find some object (in this case, Gordon's pipe), and then follow some trail that you can only see in detective mode to the next location. It's not fun or interesting, just tedious busywork.

Overall: B. It's a great game, don't get me wrong. But the shitty boss battles really bring it down. Challenge modes are cool, but the game could have more to it than that. The story is too linear, the ending is disappointing, it's too short. There's too many problems with it for me to give a higher grade.

Saturday, June 1, 2013

Poker Night 2

I argued with myself about doing this one or not, but I really haven't beaten anything since Injusice. I suppose unlocking everything in a Poker game counts as beating it.

Poker Night 2 is the latest game coming from Telltale Games, the same studio that brought The Walking Dead and Sam and Max. If you like poker, I highly recommend it. You play against a table full of fictional celebrities, Claptrap from the Borderlands series, Brock Samson from The Venture Bros. TV show, Sam from Sam and Max, and Ash Williams from The Evil Dead and Army of Darkness. Oh, also GlaDOS from the Portal series is the dealer.

It's a pretty solid poker game. Everyone has there own tells, and best of all, conversations occur between characters as your playing through the hands. These conversations are hilarious and they kept me coming back for more. Even if you don't like poker that much, situations like Claptrap Breaking while trying to say the word "Boobies" or finding out a little more about the relationship between Ash and Brock make losing hands worth it.

If you do actually win hands, or at least get in third or better, you'll win Unlock Chips which can be used to either unlock different themes for your decks, chips and table felts, or buy drinks for the people at the table. When you do this, they are more likely to show tells when betting.

Overall: C+, I had a great time playing this game, but it's not really anything special, the conversations made it all worth it, but otherwise, it's just like any other poker game. If your not a big fan of poker, you can probably skip this one.

Friday, May 17, 2013

Injustice: Gods Among Us

Injustice is a fighting fame developed by Nether Realms, the same company that brought us Mortal Kombat. Also, Mortal Kombat Vs. DC Universe. Which kept making me wonder why they made this game, but I digress. 

Unlike Mortal Kombat Vs. DC Universe, this game is taking a full 2D-control style, like classic MK, pushing up makes you jump, pushing down makes you duck and there's no other ways about it. I think this is a good thing overall, I was getting tired of every fighting game trying to be Soul Calibur anyway, and now Soul Calibur is trying to be Street Fighter for some stupid reason, but, once again, I digress.

I just played through the Story Mode, but I plan to go back and do all the other stuff too. There's a challenge mode with over 200 missions, plus classic and online play. But I haven't done too much of any of those yet, so I'm just going to stick to the Story for this one.

In the story, The Flash and Batman are chasing The Joker, only to suddenly be pulled into some kind of inter-dimensional vortex and taken to another universe. In this parallel Earth, The Joker killed Lois Lane, which drove Superman insane and turned him evil. So, the Justice League is now more a league of Superman's minions, because if anyone doesn't do what he says, he's going to kill you.

The thing I didn't like about the story though, is it was more like watching a movie, and every once in a while you fight somebody. Really, there were points when I'd put the controller down and just be watching the story develop, only to be taken by surprise when they through a battle at me. I liked the story, though much more in depth than you'd expect from a fighting game. Usually I'm fine with the whole "you're here to fight in a tournament," one-player mode style. I mean, that worked for Mortal Kombat 1-3, and every Street Fighter and Tekken. I don't know, it just seems like a little much for a fighting game.

Overall: B-. Once again, I'm only grading the story mode. I like the combat style and how free-flowing combos are, plus the easy to learn special moves for every character is pretty cool. The story's just kind of tedious though, too much story, not enough gameplay. I'm glad there's other modes, because if this was it I would be very disappointed.

Friday, May 3, 2013

The Walking Dead

Zombie video-games and zombie movies/books are two completely separate entities. In a typical zombie game, such as Dead Rising, Resident Evil, or Dead Island, chances are that if you get bit by a zombie your not going to die. Just eat some food, smoke some green  herb (at least, that's how I assume you consume it) or use a med-kit and you'll be right as rain.

Now, zombie movies and books, you get bit by a zombie you die and become a zombie.

The Walking Dead, Telltales latest interactive adventure game, is a zombie game that plays like a movie. Like any typical adventure game, the object is to solve puzzles in order to unlock the next part of the story. This one is a little more unique. Yes you still have to solve the puzzles to unlock the next parts, but in this one, the next parts usually come with choices, most of which usually dictate if somebody lives or dies.

In this game, you play as Lee, a man being transported from Macon, Georgia to an upstate prison. This is when the man transporting you hits a zombie on the road and crashes. And so your story begins, coming out of that you meet up with different survivor's of varying ages and go through the world trying to survive.

The Walking Dead does a great deal to impress me. The choices in throughout the episodes are exciting and tough, there was many points where I really wanted to go back and try it all again, just to see what my other choices would have done. I've read online though, that most people make the same choices and found, at the end of each episode when they showed you statics from other players, that many choices seemed to be favored in one direction and the other. I kept thinking about giving it another go, but now I feel it's meant only for a single playthrough. So my advice is to make all the decisions you would make and see how it turns out.

Overall: A+. I think this is the best game TellTale Games has ever made. As a long time fan of adventure gaming I'm really glad that it's finally making a comeback. Maybe TellTale could make another Gabriel Knight game now, wink wink, nudge nudge.